#include "ClientSeekModel.h"

ClientSeekModel::ClientSeekModel(void)
{
  _defaultGameState = GameState::ClientSeek;
  _connection = false;
}

ClientSeekModel::~ClientSeekModel(void)
{
  Eradicate();
}

void ClientSeekModel::Eradicate(void)
{
  _connection = false;
  return;
}

GameState ClientSeekModel::SendGameMessage(Message *m)
{
  return _defaultGameState;
}

bool ClientSeekModel::IsConnected(void)
{
  return _connection;
}

void ClientSeekModel::SetConnect(bool connect)
{
  _connection = connect;
}

